NOT YET AVAILABLE
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Map design, concept, and original art
Copyright © 2001 Joel 'DeathMongrel' Caesar
All rights reserved.
This is a map for the Half-Life add-on, Counter-Strike.
The map is fairly large, and definitely designed with 20 players in mind. There are multiple ways to get to
any location on the map, many locations have at least 3 ways in and out. Terrorists have captured two residents and two workers, before they could abandon
the village. Guess it was all the bomb threats. In any case the counter-terrorists need to free these people, and do away with the disparaging element of a
once happy community.
The map may NOT be included in any collection without prior permission of Joel Caesar (jcaesar@digitalos.com),
furthermore, the user agrees to all the conditions of VALVE SOFTWARE'S licensing regarding user created maps.
Custom textures within the included cs_villa.wad file may be used for any Counter-Strike map, so long as proper credit is given--mappers may re-include the
images into other .wad files, again with proper credit. Any other usage or purpose or reason whatsoever is not
permissible unless otherwise noted, or unless permission is given by me.
Permission is hereby granted for Valve to include the map and wad and gfx/env files in the official Half-Life: Counter-Strike distribution (e-mail me
though so I know it's in).
Credit to others:
Czar Vargo for checking out the map first before beta testers even got it.
The Counter-Strike team.
MacMan (and others) who does the texture work he does. Some of the textures are from the CS distribution,
and those guys deserve tons of credit.
KungFu for his couch prefab, which I had to mostly rebuild and do brush reduction (but his measurements for the couch were awesome).
GREETINGS:
Hello to the guys I know in [DiNg].
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NOT YET AVAILABLE
|
Map design, concept, and original art
Copyright © 2001 Joel 'DeathMongrel' Caesar
All rights reserved.
This is a map for the Half-Life add-on, Counter-Strike.
The map is fairly large, and definitely designed with 20 players in mind. There are multiple ways to get to
any location on the map, many locations have at least 3 ways in and out. Terrorists must disable the UN power plant by destroying the coolant pumps or the reactor itself. Counter-terrorists must stop them at all costs.
The map may NOT be included in any collection without prior permission of Joel Caesar (jcaesar@digitalos.com),
furthermore, the user agrees to all the conditions of VALVE SOFTWARE'S licensing regarding user created maps.
Custom textures within the included wad file may be used for any Counter-Strike map, so long as proper credit is given--mappers may re-include the
images into other .wad files, again with proper credit. Any other usage or purpose or reason whatsoever is not
permissible unless otherwise noted, or unless permission is given by me.
Permission is hereby granted for Valve to include the map and wad and gfx/env files in the official Half-Life: Counter-Strike distribution (e-mail me
though so I know it's in).
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